YEAR ZERO FOUNDER ERA // ACTIVE

THE WORLD CHANGED. THE MACHINES CHANGED WITH IT.

Animals and machines have fused into living biomechanical racers. They are Motor Mutants.

BE THERE AT THE BEGINNING.
YEAR ZERO First public chapter 03 / 07 Factions active PLAY The Motor Genesis™ racing trading card game
Home hero artwork.
START HERE // ONE WORLD · SIX DOORWAYS

WHAT DO YOU WANT
TO DISCOVER?

Motor Mutants is a world of living biomechanical racers, extraordinary Tracks, rival Factions, Garage Guild discovery, collecting, and The Motor Genesis™ racing trading card game.

01 // PLAY

THE MOTOR GENESIS™

Learn how Mutants, Tracks, Cards, Race state, and Championship strategy come together at the table.

Learn the Game
02 // MEET

THE MUTANTS

Discover the living biomechanical racers at the center of the world.

Meet the Mutants
03 // CHOOSE

THE FACTIONS

Explore the racing philosophies of Blaze, Aero, Terra, and the wider Faction system.

Choose a Faction
04 // EXPLORE

THE WORLD

Begin with The Surge, Helion, Tracks, and the changed world surrounding the Mutants.

Explore the World
05 // DISCOVER

GARAGE GUILD

Enter through racing, engineering, mechanics, exploration, research, and field discovery.

Enter the Garage Guild
06 // COLLECT

FOUNDER’S EDITION

Discover the limited Year Zero collection and the first playable entry into The Motor Genesis™.

Explore Founder’s Edition
FIELD IDENTIFICATION // MOTOR MUTANT

NOT A VEHICLE.
NOT AN ANIMAL.
SOMETHING NEW.

A Motor Mutant is a living biomechanical racing organism. Machine architecture forms the structural skeleton. Creature anatomy, instinct, and movement behavior shape how that system moves through the world.

CREATURE INSTINCT×MACHINE ARCHITECTURELIVING MOVEMENT
Explore the Mutants
GARAGE GUILD ORIENTATION // FIRST QUESTIONS

THE WORLD DIDN’T CHANGE BY ACCIDENT.

Begin with the event that changed the world—and the phenomenon still shaping what came after.

THE TRACK // THE PROBLEM IN FRONT OF YOU

THE TRACK
FIGHTS BACK.

Every Track presents different terrain, Zones, conditions, and strategic demands. The question is not simply how fast your Mutant can move—it is how well you read what the Race is asking.

Explore the Tracks
WHAT IS CHANGING?WHERE IS THE OPENING?WHAT CAN I CONTROL?

Tracks are not scenery. Tracks are problems.

GARAGE GUILD PUBLIC ACCESS NODE FOUNDER ORIENTATION // YEAR ZERO FIELD NETWORK ACTIVE
Home identity mark artwork.
THE GARAGE GUILD // YOUR DOORWAY INTO THE CHANGED WORLD

STUDY THE MUTANTS.
UNDERSTAND THE TRACKS.
STABILIZE THE WORLD.

The Garage Guild studies the changed world, protects Motor Mutants, maps unstable routes, and solves Helion problems through engineering and collaboration.

After The Surge, the Guild began mapping Helion Corridors, establishing Tracks, studying Helion, documenting Mutation Moments, classifying Motor Mutants, and training racers to understand the systems they enter. The Guild does not reduce Motor Mutants to equipment. It learns how to work with them.

01OBSERVERDiscover the world.
02RECRUITEnter Guild orientation.
03RACER / ENGINEER / MECHANICRead the system.
Y0FOUNDERBe there at the beginning.
MUTANT DOSSIERS TRACK MAPS HELION SCIENCE FIELD REPORTS RESTRICTED ARCHIVES
SEVEN LINEAGES // THREE ACTIVE IN YEAR ZERO

SEVEN WAYS TO MOVE.
THREE WAYS TO BEGIN.

A faction is not simply a team. It is a philosophy: a distinct way of solving the race, managing pressure, expressing Helion, and moving through the changed world. Blaze, Aero, and Terra enter first. Four more lineages remain outside the Founder release.

Explore All Seven Factions
FOUNDER RELEASE // BLAZE · AERO · TERRA FOUR LINEAGES REMAIN BEYOND YEAR ZERO. Volt · Aqua · Bio · Mech
FOUNDER MUTANTS // FIRST GENERATION

MEET THE MOTOR MUTANTS.

Machine engineering. Animal instinct. One living system. Every fusion has a different relationship with movement, terrain, pressure, and the racer beside it.

Explore All Mutants
PLAY // THE MOTOR GENESIS™

WIN THE RACE.
MANAGE THE CHAMPIONSHIP.

The Motor Genesis™ is the racing trading card game of Motor Mutants. Choose the Mutant. Read the Track. Use your Cards. Manage the machine—and make decisions that matter beyond a single Race.

RACE STRATEGYWHAT SOLVES THIS TRACK NOW?
+
CHAMPIONSHIP STRATEGYWHAT DOES YOUR GARAGE NEED LATER?
ZONETRACKRACEROUNDCHAMPIONSHIPSEASON
FOR FAMILIES // LEARNING THROUGH PLAY

PLAY THAT
REWARDS THINKING.

Motor Mutants is built to be exciting first. But the same decisions that make racing strategic also ask players to read closely, predict, plan, test ideas, understand systems, and adapt when conditions change.

01 // READ

READ CLOSELY.

Cards, Tracks, and changing race states reward attention to details that can alter the next decision.

02 // PREDICT

THINK AHEAD.

Players anticipate openings, rival decisions, and what the Track may demand next.

03 // PLAN

MANAGE RESOURCES.

Strong choices are not only about this moment—they also consider the Race, the Round, and the Championship ahead.

04 // SYSTEMS

SEE HOW THINGS CONNECT.

Mutant capabilities, Track conditions, Race state, Cards, and Garage decisions all affect one another.

05 // ENGINEER

WEIGH TRADEOFFS.

Different solutions have different costs. Players learn to compare options rather than search for one perfect answer.

06 // ADAPT

CHANGE THE PLAN.

When a line closes or a decision fails, the game rewards observation, adjustment, and trying a better approach.

YEAR ZERO // FOUNDER'S EDITION

OWN THE BEGINNING.

ONLY 1,000 FOUNDER’S EDITIONS WILL EXIST. ONE ORIGINAL PRODUCTION RUN // NO SECOND FOUNDER RUN

One complete Year Zero collection containing three 40-card Founder decks—120 deck cards total— the first Tracks, the Founder Field Guide, and Year Zero artifacts. Featuring The Motor Genesis™.

You are not simply choosing a deck. You are choosing one of the first three ways into the world.

MM // Y0FIRST EDITION
1,000 FOUNDER’S EDITIONS
03 FOUNDER FACTIONS
Y0 YEAR ZERO
01 ORIGINAL PRODUCTION RUN
YEAR ZERO // ONE COMPLETE COLLECTION ONE BOX. EVERYTHING SHOWN BELOW IS PART OF THE FOUNDER’S EDITION.
FOUNDER BOX · BLAZE · AERO · TERRA · FIELD GUIDE · TRACKS & COMPONENTS
Founder box hero artwork.
YEAR ZERO FOUNDER
FOUNDER BOX YEAR ZERO // AVAILABLE

Motor Mutants Founder Box

The Year Zero Founder box and primary physical entry point into the Motor Mutants Founder's Edition.

Explore
Blaze founder deck hero artwork.
YEAR ZERO FOUNDER
FOUNDER DECK INCLUDED // FOUNDER’S EDITION

Blaze Founder Deck

The Founder-era Blaze deck built around explosive pressure and burst momentum.

12 Mutants
Explore
Aero founder deck hero artwork.
YEAR ZERO FOUNDER
FOUNDER DECK INCLUDED // FOUNDER’S EDITION

Aero Founder Deck

The Founder-era Aero deck built around position, flow, passing, and tempo.

12 Mutants
Explore
Terra founder deck hero artwork.
YEAR ZERO FOUNDER
FOUNDER DECK INCLUDED // FOUNDER’S EDITION

Terra Founder Deck

The Founder-era Terra deck built around stability, grip, control, and resilience.

12 Mutants
Explore
Founder field guide hero artwork.
YEAR ZERO FOUNDER
FIELD GUIDE FOUNDER’S EDITION COMPONENT

Founder Field Guide

The Year Zero field guide to Motor Mutants lore, factions, Mutants, tracks, the Garage Guild, and the Founder era.

Explore
YEAR ZERO // FOUNDER ALLOCATION

1,000 BOXES.
1,000 FOUNDERS.
ONE YEAR ZERO.

There will not be a second Founder production run.

LIMITED TO 1,000 YEAR ZERO // AVAILABLE
Buy the Founder’s Edition
THE FIRST MUTANTS. THE FIRST FACTIONS. THE FIRST TRACKS. YEAR ZERO.
WHEN THE 1,000 ARE GONE, THE FOUNDER RUN IS CLOSED.
ONE WORLD // MANY WAYS IN

PLAY. READ. WATCH.
BUILD. COLLECT. DISCOVER.

Motor Mutants is being built as a connected story world—not a single product line. The same Mutants, Tracks, mysteries, engineering systems, and Garage Guild records can be experienced in different ways.

01 // PLAY

THE MOTOR GENESIS™

Race through The Motor Genesis™ and manage a Garage across Tracks, Races, Rounds, and Championships.

Learn the Game RACING TRADING CARD GAME
02 // READ

BOOKS

Stories, Founder Field Guides, archive records, mysteries, and adventures from the changed world.

PUBLISHING
03 // WATCH

ANIMATION

See living biomechanical racers, Garage Guild missions, Tracks, Resonance, and world mysteries come alive in motion.

SCREEN STORIES
04 // BUILD

GAMES & TOYS

Physical and interactive play that brings Mutants, racing, engineering, and the Garage Guild world off the page.

GAMES & TOYS // THE MOTOR GENESIS™
05 // DISCOVER

GARAGE GUILD DIGITAL

Mutant dossiers, Track maps, archive files, field reports, discoveries, and interactive world systems.

Enter the Garage Guild DIGITAL WORLD LAYER
06 // THINK

LEARNING

Engineering, systems thinking, literacy, mathematics, strategy, design, and collaboration discovered through play.

GARAGE GUILD LEARNING
ONE CANONICAL WORLD. Different entry points. Different experiences. The same Motor Mutants universe.
THE SYSTEM UNDER THE STORY

BUILT FOR PLAY.
BUILT FOR THINKING.

The fantasy is extraordinary. The thinking underneath it is real. Every race asks players to observe a system, make a plan, manage tradeoffs, respond to change, and reflect on what happened.

ENERGY·FORCE·MOTION·SYSTEMS·STRATEGY·ADAPTATION
SCIENCE

ENERGY · FORCE · MOTION

Acceleration, traction, stability, terrain, load, and energy become visible through the race.

ENGINEERING

SYSTEMS · TRADEOFFS · DESIGN

Every creature-platform fusion and every Track creates a different engineering problem to understand.

MATHEMATICS & STRATEGY

PROBABILITY · SEQUENCING · OPTIMIZATION

Players compare outcomes, manage resources, plan sequences, and decide when commitment is worth the risk.

LITERACY

READ · INFER · INVESTIGATE

Dossiers, diagrams, Track information, field notes, and archive mysteries reward informational reading and inference.

CRITICAL THINKING

OBSERVE · PREDICT · ADAPT

The Track changes. Rivals change. Effective racers revise the model instead of repeating the same answer.

HUMAN DEVELOPMENT

TEAMWORK · PATIENCE · REFLECTION

Cooperation, recovery, persistence, growth mindset, and learning after failure are embedded in the experience.

GAMEPLAY IS ESSENTIAL IN THE AGE OF AI. Motor Mutants creates reasons to think, build, read, collaborate, experiment, communicate, and play together.
Explore Garage Guild Learning
GARAGE GUILD ARCHIVES // ACCESS LIMITED

SOME QUESTIONS HAVE ANSWERS.
OTHERS HAVE ONLY FILE NUMBERS.

Not every Garage Guild record is available during Founder orientation. Some records remain sealed, redacted, incomplete—or challenge what the Guild thought it understood.

Access the Archives
YEAR ZERO // FOUNDER ERA

YOU WERE HERE AT YEAR ZERO.

Enter the Garage Guild. Choose your Founder faction. Own the first physical chapter of the Motor Mutants world.

BE THERE AT THE BEGINNING. Buy the Founder’s Edition