OWN THE BEGINNING.
ONLY 1,000 FOUNDER’S EDITIONS WILL EXIST.
The complete Year Zero collection marking the opening chapter of the Motor Mutants universe.
THE FIRST PHYSICAL RECORD OF THE MOTOR MUTANTS WORLD.
The Founder’s Edition marks the opening public chapter of Motor Mutants: the first Mutants, the first Founder factions, the first race environments, and the first Garage Guild orientation materials released together.
It is not simply a bundle of components. It is the physical artifact of entering the franchise at the beginning.
ONE BOX. THE COMPLETE YEAR ZERO COLLECTION.
Motor Mutants Founder Box
The Year Zero Founder box and primary physical entry point into the Motor Mutants Founder's Edition.
Explore
Blaze Founder Deck
The Founder-era Blaze deck built around explosive pressure and burst momentum.
Aero Founder Deck
The Founder-era Aero deck built around position, flow, passing, and tempo.
Terra Founder Deck
The Founder-era Terra deck built around stability, grip, control, and resilience.
Founder Field Guide
The Year Zero field guide to Motor Mutants lore, factions, Mutants, tracks, the Garage Guild, and the Founder era.
ExploreFounder Tracks & Components
The Founder-era race tracks and physical components used to bring the first Motor Mutants races to the table.
ExploreTHREE DECKS.
THREE RACING PHILOSOPHIES.
ONE GAME SYSTEM.
RACE THE CHANGED WORLD.
The Motor Genesis™ is the trading card game of Motor Mutants. Build your racing roster. Choose how to move through the Track. Use Actions and engineering Mods to adapt. Manage Pressure. Build Resonance with your Mutants. Find the opening for Ignition.
But the Track is never just a backdrop. Terrain, hazards, objectives, opponents, and changing conditions continually ask a different question:
HOW WILL YOU SOLVE THE RACE?Three complete Founder decks let you experience all three approaches from the beginning.
EXPLORE THE MOTOR GENESIS™ →12 MUTANTS.
ONE COMPLETE RACING ROSTER.
Every Founder Deck contains twelve Motor Mutants. They are not twelve versions of the same racer. Each brings a different way to solve the race while expressing the philosophy of its Faction.
Living biomechanical racers with different strengths, weaknesses, movement behaviors, and natural competitive tendencies.
Race decisions, timing, pressure, and tactical opportunities.
Engineering changes that alter how Mutants perform.
High-impact expressions of peak Helion synchronization.
Ways to manage consequences and regain control.
FACTION TELLS YOU HOW THEY RACE.
ARCHETYPE TELLS YOU HOW THEY NATURALLY RESPOND.
Inside the Garage Guild, recurring competitive tendencies are classified as Archetypes. A Mutant's Faction describes its racing philosophy. Its Archetype describes the characteristic ways its creature instinct and machine architecture naturally express themselves through movement, interaction, and problem-solving on a Track.
A Faction Deck is therefore not built around twelve identical solutions. Its roster is designed to answer different racing problems while remaining unmistakably Blaze, Aero, or Terra.
36 FOUNDER MUTANTS.
THE ARCHIVE ISN'T FULLY OPEN.
Twelve belong to Blaze. Twelve belong to Aero. Twelve belong to Terra. The Founder Icons establish the three lineages. The rest of the Year Zero roster will be discovered as the archive opens.
11 ARCHIVE RECORDS SEALED. Additional Year Zero identities remain outside public access.
11 ARCHIVE RECORDS SEALED. Additional Year Zero identities remain outside public access.
11 ARCHIVE RECORDS SEALED. Additional Year Zero identities remain outside public access.
The Founder Track collection introduces environmental problems that change what each deck must solve. The Track is not scenery—it is part of the competition.
EXPLORE THE TRACKSCHOOSE HOW YOU
SOLVE THE RACE.
Every Founder faction is both a Motor Mutants lineage and a complete 40-card The Motor Genesis™ racing deck. There is no superior faction—only a different answer to the challenge ahead.
Blaze
CREATE PRESSURE.
Explosive pressure, burst momentum, and decisive commitment.
Aero
CONTROL THE RACE.
Position, flow, passing, timing, and tempo.
Terra
HOLD YOUR GROUND.
Stability, grip, control, resilience, and structural advantage.
THE FIRST MUTANTS.
The Founder era begins with living biomechanical racers whose machine architecture and creature instinct form one coherent movement system.
NitroKong
Gorilla × Monster Truck
A monster-truck gorilla built around raw force, mass, and explosive pressure.
View Mutant File
SkyPiercer
Peregrine Falcon × Le Mans Hypercar Prototype
A peregrine-hypercar fusion built around velocity, precision, and high-speed positional control.
View Mutant File
GrumbleTank
Rhinoceros × 6×6 Extreme Recovery Hauler
An immense ground-control Mutant built around traction, structural strength, recovery force, and unshakable resolve.
View Mutant FileTHE FIRST TRACKS.
Motor Mutants do not race on passive backgrounds. A Track is an active environmental system with terrain, hazards, pressure, zones, and objectives that change how every Mutant must move.
THE WORLD DOESN’T END AT THE TABLE.
The Founder Field Guide is the orientation manual to the changed world: Motor Mutants, factions, Helion, racing, the Garage Guild, tracks, Resonance, Ignition, and the records surrounding Year Zero.
The Year Zero field guide to Motor Mutants lore, factions, Mutants, tracks, the Garage Guild, and the Founder era.
THE FIRST 1,000. LIMITED-EDITION SERIGRAPH // ARTWORK SLOT
MADE FOR THE FIRST 1,000.
A limited-edition serigraph created specifically for the original Motor Mutants Founder’s Edition and included as part of the Year Zero collection.
ONE OF 1,000.
A RECORD OF THE BEGINNING.
Every Founder’s Edition belongs to the original Year Zero production run. The Founder Registry is reserved for verified ownership and provenance; public display remains opt-in.
EVERY WORLD HAS A BEGINNING.
THIS IS OURS.
ONE OF 1,000
The Founder’s Edition is limited to the original Year Zero production run.
FIRST GENERATION
The first public Motor Mutants and the first three Founder faction philosophies.
FIRST RACES
The first Year Zero Track collection created for the Motor Mutants racing system.
FIRST RECORDS
The Founder Field Guide and Garage Guild files documenting the opening chapter.
FOUNDER ARTIFACT
A limited-edition Year Zero serigraph created for the Founder collection.
FOUNDER PROVENANCE
A permanent record connecting this edition to the beginning of Motor Mutants.
ONLY 1,000 WILL OWN
THE BEGINNING.
Three complete 40-card Founder decks. 120 deck cards. The first Track collection. The Founder Field Guide. The Year Zero serigraph. The complete Year Zero introduction to Motor Mutants—and the first playable release of The Motor Genesis™ trading card game.
ONE COMPLETE FOUNDER’S EDITION.