YEAR ZERO FOUNDER ERA // ACTIVE
THE MOTOR MUTANTS FOUNDER’S EDITION

OWN THE BEGINNING.

ONLY 1,000 FOUNDER’S EDITIONS WILL EXIST.

The complete Year Zero collection marking the opening chapter of the Motor Mutants universe.

1,000FOUNDER’S EDITIONS
03FOUNDER FACTIONS
Y0YEAR ZERO
LIMITED TO 1,000 NO SECOND FOUNDER RUN WHEN THE 1,000 ARE GONE, YEAR ZERO CLOSES.
Year zero hero artwork.
YEAR ZERO FOUNDER’S EDITION
HELION // ACTIVE GARAGE GUILD // YEAR ZERO FOUNDER ACCESS // OPEN BE THERE AT THE BEGINNING.
YEAR ZERO // FOUNDER ACCESS AVAILABLE NOW
PRODUCTION RUN 1,000 FOUNDER’S EDITIONS
REPRINT STATUS NO SECOND FOUNDER RUN
BUY FOUNDER’S EDITION
WHY YEAR ZERO MATTERS

THE FIRST PHYSICAL RECORD OF THE MOTOR MUTANTS WORLD.

The Founder’s Edition marks the opening public chapter of Motor Mutants: the first Mutants, the first Founder factions, the first race environments, and the first Garage Guild orientation materials released together.

It is not simply a bundle of components. It is the physical artifact of entering the franchise at the beginning.

THE FIRST MUTANTS. THE FIRST FACTIONS. THE FIRST TRACKS. YOU WERE HERE AT YEAR ZERO.
FOUNDER INVENTORY // YEAR ZERO

ONE BOX. THE COMPLETE YEAR ZERO COLLECTION.

FILE // 02
YEAR ZERO // COMPLETE COLLECTION 1 BOX THE ORIGINAL FOUNDER PRODUCTION RUN
3 COMPLETE FOUNDER DECKSBlaze · Aero · Terra40 cards each · 120 cards across the three Founder decks
YEAR ZERO TRACK COLLECTIONThe first Track cards created for The Motor Genesis™ racing.
FOUNDER FIELD GUIDEGarage Guild orientation to the changed world.
LIMITED-EDITION SERIGRAPHA Year Zero art artifact created for the Founder’s Edition.
1 BOX3 DECKS40 CARDS EACH120 DECK CARDSYEAR ZERO TRACKSFIELD GUIDESERIGRAPH
YEAR ZERO // COMPLETE COLLECTION ONE COMPLETE FOUNDER’S EDITION. 1 OF ONLY 1,000.
Founder box hero artwork.
YEAR ZERO FOUNDER
FOUNDER BOX COMING SOON

Motor Mutants Founder Box

The Year Zero Founder box and primary physical entry point into the Motor Mutants Founder's Edition.

Explore
Blaze founder deck hero artwork.
YEAR ZERO FOUNDER
FOUNDER DECK COMING SOON

Blaze Founder Deck

The Founder-era Blaze deck built around explosive pressure and burst momentum.

1 Mutant
Explore
Terra founder deck hero artwork.
YEAR ZERO FOUNDER
FOUNDER DECK COMING SOON

Terra Founder Deck

The Founder-era Terra deck built around stability, grip, control, and resilience.

1 Mutant
Explore
Founder field guide hero artwork.
YEAR ZERO FOUNDER
FIELD GUIDE FOUNDER BOX COMPONENT

Founder Field Guide

The Year Zero field guide to Motor Mutants lore, factions, Mutants, tracks, the Garage Guild, and the Founder era.

Explore
THE GAME // YEAR ZERO

THREE DECKS.
THREE RACING PHILOSOPHIES.
ONE GAME SYSTEM.

GAME // 01
The Motor Genesis™

RACE THE CHANGED WORLD.

The Motor Genesis™ is the trading card game of Motor Mutants. Build your racing roster. Choose how to move through the Track. Use Actions and engineering Mods to adapt. Manage Pressure. Build Resonance with your Mutants. Find the opening for Ignition.

But the Track is never just a backdrop. Terrain, hazards, objectives, opponents, and changing conditions continually ask a different question:

HOW WILL YOU SOLVE THE RACE?
BLAZE CREATES PRESSURE. AERO CREATES OPPORTUNITY THROUGH POSITION. TERRA CREATES ADVANTAGE THROUGH STABILITY AND CONTROL.

Three complete Founder decks let you experience all three approaches from the beginning.

EXPLORE THE MOTOR GENESIS™
FOUNDER DECKS3BLAZE · AERO · TERRA
FOUNDER MUTANTS3612 IN EACH FACTION
CARDS PER DECK40COMPLETE FACTION DECK
DECK CARDS120ACROSS THE THREE FOUNDER DECKS
ANATOMY OF A FOUNDER DECK

12 MUTANTS.
ONE COMPLETE RACING ROSTER.

Every Founder Deck contains twelve Motor Mutants. They are not twelve versions of the same racer. Each brings a different way to solve the race while expressing the philosophy of its Faction.

01 // RACING ROSTER12MOTOR MUTANTS

Living biomechanical racers with different strengths, weaknesses, movement behaviors, and natural competitive tendencies.

+
02 // TACTICS8ACTIONS

Race decisions, timing, pressure, and tactical opportunities.

+
03 // ENGINEERING6MODS

Engineering changes that alter how Mutants perform.

+
04 // PEAK SYSTEMS2IGNITIONS

High-impact expressions of peak Helion synchronization.

+
05 // CONTROL2RECOVERIES

Ways to manage consequences and regain control.

30 CARD IDENTITIES.Permitted copies bring each playable Founder Deck to 40 cards.
GARAGE GUILD // ROSTER CLASSIFICATION

FACTION TELLS YOU HOW THEY RACE.
ARCHETYPE TELLS YOU HOW THEY NATURALLY RESPOND.

Inside the Garage Guild, recurring competitive tendencies are classified as Archetypes. A Mutant's Faction describes its racing philosophy. Its Archetype describes the characteristic ways its creature instinct and machine architecture naturally express themselves through movement, interaction, and problem-solving on a Track.

A Faction Deck is therefore not built around twelve identical solutions. Its roster is designed to answer different racing problems while remaining unmistakably Blaze, Aero, or Terra.

FACTIONRACING PHILOSOPHYHOW DOES THIS MUTANT SOLVE THE RACE?
×
ARCHETYPENATURAL COMPETITIVE TENDENCYHOW DOES THIS MUTANT NATURALLY RESPOND TO THE TRACK?
=
MUTANTUNIQUE EXPRESSIONONE FUSION. DISTINCT TENDENCIES. A UNIQUE WAY TO MOVE.
FOUNDER ARCHIVE // ROSTER STATUS

36 FOUNDER MUTANTS.
THE ARCHIVE ISN'T FULLY OPEN.

Twelve belong to Blaze. Twelve belong to Aero. Twelve belong to Terra. The Founder Icons establish the three lineages. The rest of the Year Zero roster will be discovered as the archive opens.

THREE HAVE BEEN CLEARED FOR PUBLIC ACCESS. THIRTY-THREE FOUNDER RECORDS REMAIN SEALED.
BLAZE // FOUNDER ROSTER 12 MUTANTS PRESSURE · BURST · COMMITMENT
01 // FOUNDER ICON NITROKONG B001 // PUBLIC RECORD OPEN
ROSTER STATUS1 OF 12 REVEALED

11 ARCHIVE RECORDS SEALED. Additional Year Zero identities remain outside public access.

AERO // FOUNDER ROSTER 12 MUTANTS POSITION · FLOW · PRECISION
01 // FOUNDER ICON SKYPIERCER A001 // PUBLIC RECORD OPEN
ROSTER STATUS1 OF 12 REVEALED

11 ARCHIVE RECORDS SEALED. Additional Year Zero identities remain outside public access.

TERRA // FOUNDER ROSTER 12 MUTANTS STABILITY · GRIP · CONTROL
01 // FOUNDER ICON GRUMBLETANK T001 // PUBLIC RECORD OPEN
ROSTER STATUS1 OF 12 REVEALED

11 ARCHIVE RECORDS SEALED. Additional Year Zero identities remain outside public access.

YEAR ZERO // FOUNDER MUTANT ARCHIVE3 REVEALED · 33 SEALEDPUBLIC RECORD // OPEN  ·  ARCHIVE RECORD // SEALED
THE THIRD COMPETITORTRACKS TURN THE GAME INTO A RACE.

The Founder Track collection introduces environmental problems that change what each deck must solve. The Track is not scenery—it is part of the competition.

EXPLORE THE TRACKS
MOTOR MUTANTS // WORLD + RACERS×THE MOTOR GENESIS™ // TRADING CARD GAME
THREE FOUNDER DECKS // THREE WAYS TO RACE

CHOOSE HOW YOU
SOLVE THE RACE.

FILE // 03

Every Founder faction is both a Motor Mutants lineage and a complete 40-card The Motor Genesis™ racing deck. There is no superior faction—only a different answer to the challenge ahead.

FOUNDER MUTANTS // FIRST GENERATION

THE FIRST MUTANTS.

FILE // 04

The Founder era begins with living biomechanical racers whose machine architecture and creature instinct form one coherent movement system.

RACING THE CHANGED WORLD

THE FIRST TRACKS.

FILE // 05

Motor Mutants do not race on passive backgrounds. A Track is an active environmental system with terrain, hazards, pressure, zones, and objectives that change how every Mutant must move.

EVERY RACE HAS THREE COMPETITORS: YOU. YOUR RIVALS. THE ENVIRONMENT.
Explore Tracks
FOUNDER TRACK ARCHIVE FIRST RACE FILES Founder Track records will appear here as public files are approved.
Founder field guide hero artwork.
FOUNDER FIELD GUIDE

THE WORLD DOESN’T END AT THE TABLE.

The Founder Field Guide is the orientation manual to the changed world: Motor Mutants, factions, Helion, racing, the Garage Guild, tracks, Resonance, Ignition, and the records surrounding Year Zero.

The Year Zero field guide to Motor Mutants lore, factions, Mutants, tracks, the Garage Guild, and the Founder era.

WORLD ORIENTATION FOUNDER FACTIONS MUTANT FILES GARAGE GUILD ARCHIVES
FOUNDER ARTIFACT // YEAR ZERO MADE FOR
THE FIRST 1,000.
LIMITED-EDITION SERIGRAPH // ARTWORK SLOT
FOUNDER ARTIFACT // YEAR ZERO

MADE FOR THE FIRST 1,000.

A limited-edition serigraph created specifically for the original Motor Mutants Founder’s Edition and included as part of the Year Zero collection.

FOUNDER SERIGRAPH YEAR ZERO EDITION 1 OF 1,000
FOUNDER PROVENANCE

ONE OF 1,000.

FILE // 06

A RECORD OF THE BEGINNING.

EDITIONYEAR ZERO FOUNDER RUN
ERAYEAR ZERO
STATUSFOUNDER
PRODUCTIONCLOSED AT 1,000

Every Founder’s Edition belongs to the original Year Zero production run. The Founder Registry is reserved for verified ownership and provenance; public display remains opt-in.

REGISTRY STATUS PROVENANCE INFRASTRUCTURE RESERVED
WHY FOUNDER?

EVERY WORLD HAS A BEGINNING.
THIS IS OURS.

01

ONE OF 1,000

The Founder’s Edition is limited to the original Year Zero production run.

02

FIRST GENERATION

The first public Motor Mutants and the first three Founder faction philosophies.

03

FIRST RACES

The first Year Zero Track collection created for the Motor Mutants racing system.

04

FIRST RECORDS

The Founder Field Guide and Garage Guild files documenting the opening chapter.

05

FOUNDER ARTIFACT

A limited-edition Year Zero serigraph created for the Founder collection.

06

FOUNDER PROVENANCE

A permanent record connecting this edition to the beginning of Motor Mutants.

FOUNDER ALLOCATION
1,000 TOTAL FOUNDER’S EDITIONS. LIVE ALLOCATION REPORTING OPENS WHEN RESERVATIONS BEGIN.
YEAR ZERO // FINAL ALLOCATION

ONLY 1,000 WILL OWN
THE BEGINNING.

Three complete 40-card Founder decks. 120 deck cards. The first Track collection. The Founder Field Guide. The Year Zero serigraph. The complete Year Zero introduction to Motor Mutants—and the first playable release of The Motor Genesis™ trading card game.

ONE COMPLETE FOUNDER’S EDITION.
LIMITED TO 1,000 FOUNDER’S EDITIONS. BUY YOUR FOUNDER’S EDITION
WHEN THE 1,000 ARE GONE, YEAR ZERO CLOSES.